Feed The Void
I have always wanted to try to make a deckbuilder that is not a roguelike, but instead an incremental. This was a project I started almost a year ago, but didn't have the time to make it properly work until recently. Let me know what you think!
This is becoming a full game on Steam! https://store.steampowered.com/app/4476320/Feed_The_Void
Credits:
- Fusion Pixel fonts by TakWolf https://takwolf.com
- Music, "Night Drive", by Voltz Supreme
| Updated | 18 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (468 total ratings) |
| Author | Barribob |
| Genre | Card Game, Strategy |
| Made with | Godot |
| Tags | Deck Building, Incremental, Turn-based |
| Links | Steam |
Download
Download
Feed The Void.zip 46 MB
Development log
- Update 0.4.2.0 - 0.4.4.026 days ago
- Update 0.4.0.033 days ago
- Update 0.3.0.143 days ago
- Update 0.2.056 days ago
- Feed the Void is coming to Steam!64 days ago
- Update 0.1.076 days ago
- Update 0.0.484 days ago
- Update 0.0.387 days ago




Comments
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amazing keep up the good work ma
Try this game and send feedback https://gd.games/andrewmhanna/3d-maze
Absolutely obsessed with this game! I've beaten the demo and since then, have come back so many times to idly play. It's such a perfect background game with just enough thinking that I don't feel too confused on how to approve :) So excited to see future developments!!
I loved maxing everything ! What a potential, I love it ! Thank you ! :)
i completed the demo on my first run... so addictive
Feed the void is such a cool game, very nice artwork
I can't stop playing bro
fun game, would recommend
the druid seems powerful
This game rules, great work!
Once the full release is out, I'd love to try and port this to portmaster for hand helds!
pleasantly calm
fantastico, una obra maestra
hola
>:D
I couldn’t stop playing this once I got started. So addictive!
I love the artwork style and the mechanics. This is my kind of game. Thanks!
absolutely delightful demo. i tried a few different strategies (druidmaxxing, heavy mirror, afterglow) and enjoyed them all! i was surprised and delighted when i reluctantly tried heavy mirror after convincing myself that druidmaxxing was the best strategy, only to find that heavy mirror was just as good, if not better. i was sad when mirroring a mirror did not grant me 2 copies of the reflect buff.
one thing about this game that makes me a little worried about its future is how some cards/relics are absolutely bonkers powerful [wanderer, candle, mirror, retain] while others seem not useful to a mysterious degree [leviathan, broodmother, beholder, glutton, centaur, salvage]. hopefully it's a similar case as with the heavy mirror build, and i just haven't wrapped my brain around their true power!
oh, also! the game is SO close to being playable on mobile (web). all the UI is positioned and scales nicely, but cards and level select get clipped off the edge of the screen and there's no way to scroll them horizontally
oh, also also!! i like how the first void is purple and all the artwork and cards and stuff is also purple. i was honestly surprised when all the non-void stuff remained purple on later levels instead of getting recolored to match the new color of void. really makes u think
Hi, I loved the demo too ! But I found the leviathan really strong, my strategy was leviathan maxing and mirror maxing (nekomata is a good support), and of course the candle, and the beholder is a really strong card, I think you noticed that, but I agree with you there is some much potential ! :)
I like this game, the artwork!
This game is amazing not only because of its artwork but also because of how everything can interact with each other. For example, I like to combo mage (with mana drop) and mirror causing me to have a free card. (also adding this to my collection).
A really nice idea and the implementation is good too. I am looking forward to the final version.
I really like that there are no enemies, it's just you trying to make the best moves you can. The art looks nice, the cards do what I expect, overall a fun little game.
The only real problem I've had, and I've played for about five hours and beaten the game with both decks, is that for whatever reason the turn counter just doesn't work. I'm not saying it's broken, but almost every time, I'd look at it, it'd say two turns left, I'd assume that meant two turns left, finish the turn, and suddenly it's the last round.
It's counting the current round in the "rounds left" and every time I'd immediately forget that and then get caught by it next time.
Really fun… only card I didn’t like was the smith. Enjoyed making combos and building strategies, but the RNG on the smith didn’t usually support my plans. Its a very fun deckbuilder tho.
I haven’t finished playing the whole game, but I love it! This is so fun to play. I keep playing it in my free time because it’s addicting!
anyone got games that play like this one to recommend?
The two closest I can recommend as far as card games with changing rules are Balatro and My Card is Better than Your Card. The second is one of my favorite games to unwind with right now. You place rules stickers on your cards to build the best deck you can. It's got bright colors and plays like making up games with your friends on the playground. I love it.
Just finished! I cant wait for the full game!
Good game I've had a lot of fun with. One slight bug: I just played a Smith and it didn't proc the Spider's second rune.
So it upgraded the spider card but didn't trigger the meal rune? It needs to actually upgrade the spider card specifically. Possibly I need to fix the wording.
This is addictive. Everything can be combo-ed, it's incredibly satisfying.
Edit: Some descriptions are a bit misleading, though.
The Druid's Growth says "...increases by X when other cards are played this turn". It's hard to identify at first glance if that means "increases by X each time a different card is played this turn" or "increases by X once if one or more different cards are played this turn".
The Druid's Root says "...increases by X for each card played this turn". It's not clear that the card it is referring to is "this card" (the Druid), and not "any card".
Thanks, I'll see if I can make it clearer
Thanks! For a prototype, your game is already very balanced and polished. Great job, dude.
I love your game so much! The vibe is what makes it so excellent imo. If I may ask, how do you create such smooth animations with the cards, like when they flip over from the draw pile?
Most of the animations are a result of tweens + animation easing applied to things like position, rotation, scale.
Thanks so much for the response! Ah I see, and you're able to do that to UI objects, or are you using 3D objects for the cards?
It definitely works either way, for example I believe Balatro was all 2D, but I am using true 3D
Needless to say, I like the game. A very normal amount. I cannot wait to break the Steam release as much as possible.
Woah this game is insanely fun and addicting cannot wait to see what the full version has in store!! :o
Hi! Your game has a really atmospheric vibe, and my style of music is close in spirit to that mood ^_^. If you're interested in help, I can offer to compose a couple or three ambient tracks on the most flexible and loyal terms for the release version of the game. Variety in this case will be a great bonus to the game's depth. :). I'll definitely share examples of my work if my offer is relevant. If interested, let me know how to get in touch with you, or write to me yourself on the temp-mail using the address where I should reach you "ravenstalestempmail@mailfrs.com"
I already wrote this as a rating, but i'll duplicate here also.
Awesome little game. Though, i would like to add that Overglow is SO BROKEN. After I unlocked that 2nd deck I speedran this game with wolves. The big Spider with the Druid combo is also strong, but overglow is just too much. I'd nerf the amount it adds on upgrade, but the game is super fun.
I am interested, can you explain in more detail what you doing with Afterglow, and maybe a screenshot?
What a fun little game. ^^
Impressive to do it without prestiging at all!
new update looks good! love the new layout for the voids
Glad to hear that!
So addictive, I finished it in one night
slay the spire if it was chill and cool instead of fucked up and evil
Hey! Loved the game! pretty fun idea, hope you get it developed into a longer thing.
I'm just curious about what tools you used to develop it. Don't worry, I won't copy the idea (I don't even know how to make games, just curious 😅)
Many games on itch list that info in "More information". I am using Godot for my game engine, and aseprite for most of the art.
Hey! I'm fairly new to the site, but thanks on the tip, I won't be having to bother other devs for this info 😅
one of the best games i've ever played, i ended up playing it for 2 days straight, beat it once then prestiged, beaten it again with the wild deck, prestieged again with full upgades and im playing with wild deck again cuz i like its combos more, i like the beholder leviathon combo better than the mirror golem combo but i enjoyed that too the first time playing with the starter deck, the exe version has a visual bug for me where the background is all white but im mostly certain its an issue on my side with my gpu, so im playing it on the web version, im so thankful for the export save function, but game-wise i love the aesthetic, there's some thought put into the cards and how they're meant to go along with each other, there aren't many cards so expectedly the combos are clear but still there's still a choice on which combo you decide to go for, for example the altar broodmother carpet construct is another combo im guessing but i didnt try it, really REALLY FUN, i wasnt expecting to find a game to be playing for the next couple days when i was just scrolling itch, i cant wait for more updates on it and especially the full release
im very confused as how did you win with a 0 upgrades stalker and and upgraded centaur, from my experience centaur is one of the weakest cards i had to remove it and stalker is the best after beholder and leviathon, that aside winning with any card 0 upgraded is shocking to me
Um pretty much my main thing was constantly having centaur boost either leviathan or the spider and using the one effect that let's me leave the spider in my hand for its baby spider things and then on my last turn just playing the leviathan and I had the last turn double point artifact and after enough run of slowly raising the leviathan and spider with the centaur and that plant dude every once in a while I won
Really enjoying this game - great work on concept, aesthetic and vibe!
Worth mentioning I'm getting an UI bug where a version of the last played card remains in each slot after its played, which is making things a little confusing. I'm playing via Chrome on a 2025 Macbook Pro if that can help with diagnosing the issue.
Thanks again and keep going!
Very interesting, so is it like when you play a card, a duplicate remains in hand, or what do you mean by "slot" exactly?
Yes, but its the colour of the background and isn't selectable. Its like an 'after image' of a previously played card.
Also, another UI note. I think the cumulative total of stars per card played should be much larger / more prominent (and perhaps displayed beneath the void info, rather than beside it).
I find my attention is currently caught by watching the cards trigger in the centre of the screen, so I'm missing the cumulative total completely. Its hard to break the habit consciously when this info is so small - as its the primary game score, it deserves to be far more visible.
Amazing game but some of the rune descriptions don't make sense and I have to play them wrong a few ties to figure it out, the run for the golem makes no sense to me because the card upgrades and I can see the light gain increase in the discard deck but it doesn't compute to the overall for the trial, how does it work?
Are you referring to the "Amass" rune?
yes
Thanks for the response. The rune triggers after the card gains light, so if the card was at 6, it would give 6, and then the rune would trigger after and give it like +3. So the next time it would give 9, but not the first time. I will see about making that clearer somehow