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such a sweet and nice game :) i simply love clicker ones and this make me feel a little more passion for the genre

Loved it, hope to see more!

I need more of this game pleeeease

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This was awesome! Can't wait to see more!

cant wait till finished! :D

Great game

fun game :)

Love it!!

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Beautiful ! I like the environment, assets, style and concept ! What’s the engine/framework ?

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godot :)

Didn’t think Godot could do this much ! I prefer Love personally

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godot can do an unbelievable amount, my personal favourite pixel art editor is made in godot. this is relatively standard godot stuff.

godot can do an unbelievable amount, my personal favourite pixel art editor is made in godot. this is relatively standard godot stuff.

definitely fun! i think it might need some optimization though

This was such a fun game. It took me 1 hour 47 minutes to complete the game

Hi Barribob this is an excellent game, which I've spent way too many hours on by now! :D 
Are you by any chance looking for publisher support? I've reached out to you by mail. :) 

1h6m on my first try. This is an unreasonably addictive game even for an incremental. Kind of you to keep the run time short, cuz I wouldn't have stopped otherwise lol

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This is highkey addictive. Great graphics, great visuals, and a fresh take on a game genre that has grown stale over the years.

10/10, I love it!

Hey, that soundtrack is most wizardly!  Hope to hear more of your compositions soon!

soundtrack is by Kevin macLeod

:0

is there a max level for the amount of spirits or totems?

Help a wizard construct the mightiest wizard tower in this short incremental game!


Realistic Version:

Help a wizard construct the mightiest wizard tower in this incremental game!


OK BUT ACTUALLY ITS NOT SHORT I MEAN IT

how is it not short i beat it in under 3 hours?

0-0 I'm just slow

I absolutely love the style of the sprites and the background. Very simple yet beautiful art style, and addictive (at least for me) game play.

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The game is very serene. I caw in awe!

Can't wait for the steam release!

Fun demo, wishlisted on Steam!

The music is very good, i'm now about let it running as background ambient music. Also love the color palettes

Very fun game, I liked maxing out everything lol

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Played until the end (1h18min). Your prototype is fun.

I feel like you got the pacing for resource gathering just right. In no moment it felt like a chore, but the game still forced me to be strategic on where to spend them.

Knowledge in special feels great - there are multiple knowledge sinks, and all of them feel desirable for the player.

Wood on the other hand is just used for totems and as a requirement for tower ascension. That’s OK, but even with 50 druids and 30 mana producers, gathering enough mana was faster. It could see some rebalancing, plus additional sinks.

Zooming and moving around is a bit weird.

Holding the mouse button instead of clicking is an amazing improvement over the typical games in the genre. I wish there was a further upgrade that replaced holding mouse click (for additional production in one facility) with a simple selection of which facility the wizard should be buffing up.

Unfortunately due to limitations of Godot 4.2, the game may not run for some MacOs/Linux machines

The browser version is working fine in my Linux Mint 22.1, but if lots of players are complaining about it you might want to consider proper Linux and MacOS builds.

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Nice game, thank you.

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Super addictive and charming, I only wish it was longer!

10/10

This is SUCH a good little game, it's short but I enjoyed the heck out of it, great game!

Such a cool game, something new always came up before you get tired, the balancing is superb.

very good game

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Hey man, it's really pretty cool. I like it and want more of this content!

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Got to the end of the prototype. I liked the graphics and the game's pacing in general!

Goated game, rlly relaxing to

Simple graphics but kinda addictive. Amazing game!

The graphics are simple but immersive. I love it!

very fun game! I especially like the color pallets.

I think there's a small bug, it says I need 350k to reach advance in the tower, yet I have 236k and says I have acomplshed that requirement.

It is 350k total. The magic you spent on upgrades previously still count.

This is most excellent. I have an incremental game of my own and it's not nearly as good because I cannot figure out how to balance things like prices, upgrades and prestiges. What's your advice on balancing? How did you achieve it?

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Look, the worst thing about this game is that it has a timer that limits clicks per second. I know I clicked a lot more than what I get, the game is running at 100% speed since I have a decent computer. This is an unbearable game design flaw.

in fact it has to be intentional, normally you would just accept all clicks. so you want to inflate game length?? 

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super cute, i love the color palette

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