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Hey, that soundtrack is most wizardly!  Hope to hear more of your compositions soon!

:0

is there a max level for the amount of spirits or totems?

Help a wizard construct the mightiest wizard tower in this short incremental game!


Realistic Version:

Help a wizard construct the mightiest wizard tower in this incremental game!


OK BUT ACTUALLY ITS NOT SHORT I MEAN IT

how is it not short i beat it in under 3 hours?

I absolutely love the style of the sprites and the background. Very simple yet beautiful art style, and addictive (at least for me) game play.

The game is very serene. I caw in awe!

Can't wait for the steam release!

Fun demo, wishlisted on Steam!

The music is very good, i'm now about let it running as background ambient music. Also love the color palettes

Very fun game, I liked maxing out everything lol

(+3)

Played until the end (1h18min). Your prototype is fun.

I feel like you got the pacing for resource gathering just right. In no moment it felt like a chore, but the game still forced me to be strategic on where to spend them.

Knowledge in special feels great - there are multiple knowledge sinks, and all of them feel desirable for the player.

Wood on the other hand is just used for totems and as a requirement for tower ascension. That’s OK, but even with 50 druids and 30 mana producers, gathering enough mana was faster. It could see some rebalancing, plus additional sinks.

Zooming and moving around is a bit weird.

Holding the mouse button instead of clicking is an amazing improvement over the typical games in the genre. I wish there was a further upgrade that replaced holding mouse click (for additional production in one facility) with a simple selection of which facility the wizard should be buffing up.

Unfortunately due to limitations of Godot 4.2, the game may not run for some MacOs/Linux machines

The browser version is working fine in my Linux Mint 22.1, but if lots of players are complaining about it you might want to consider proper Linux and MacOS builds.

(-1)

Nice game, thank you.

(1 edit)

Super addictive and charming, I only wish it was longer!

10/10

This is SUCH a good little game, it's short but I enjoyed the heck out of it, great game!

Such a cool game, something new always came up before you get tired, the balancing is superb.

very good game

(+1)

Hey man, it's really pretty cool. I like it and want more of this content!

(+2)

Got to the end of the prototype. I liked the graphics and the game's pacing in general!

Goated game, rlly relaxing to

Simple graphics but kinda addictive. Amazing game!

The graphics are simple but immersive. I love it!

very fun game! I especially like the color pallets.

I think there's a small bug, it says I need 350k to reach advance in the tower, yet I have 236k and says I have acomplshed that requirement.

It is 350k total. The magic you spent on upgrades previously still count.

This is most excellent. I have an incremental game of my own and it's not nearly as good because I cannot figure out how to balance things like prices, upgrades and prestiges. What's your advice on balancing? How did you achieve it?

(+1)(-2)

Look, the worst thing about this game is that it has a timer that limits clicks per second. I know I clicked a lot more than what I get, the game is running at 100% speed since I have a decent computer. This is an unbearable game design flaw.

in fact it has to be intentional, normally you would just accept all clicks. so you want to inflate game length?? 

(+1)

super cute, i love the color palette

(+2)

fun game would love to see more content for it

This was a lot of fun to play! Any chance of a Mac version in the future?

(+2)

Very cool game. I burst out laughing several times, notably when I unlocked "Dragon Bond". Because "The name's Bond. Dragon Bond."

Fantastic and super relaxing game. played for about 2 hours and would have played for longer if i didnt reach the end of the prototype!!

(+1)(-2)

Barribob. Please answer my questions

1: How long did it take you to make this game?

2: What coding language do you use?

3: How did you start?

4: How do I be like you?

5: What is a good way to learn the coding language you use?

6: What is a good way to practice using the coding language you use?

7: How do you add a game to itch.io

8: Does the coding language matter when it comes to itch.io games?

9: Since you use Godot, would you recommend it to a relatively new coder?

10: If not, what would you recommend a relatively new coder to use?

11: What are some words of wisdom you have to share with me

12: More of a random question, where did the name Barribob come from?

13: How do you get the ideas for these games?

14: How do you name your games?

Thank you if you do answer, absolutely no problem if you don't, I'm going to be asking a lot of my favorite creators these questions to see if anyone will respond.

(+1)

friend: how long are you playing this for

me: yes

I am so addicted to this gameeeee! I love it! installing it right now!!!!!!!!!!!!!!!!!! get this game it it goated ngl

Amazing game love the detail, and I thought it would be some silly clicker game. how wrong I was

Awesome game! I would love a way to see the lifetime values for resources

Super nice! Enjoying and relaxing!

love this so much omg

Briefly played, briefly enjoyed.  Stoked to put in some more time soon. Very cool work!

(+4)

I noticed in the credits you did not put yourself!

(+2)

Whoops, thanks!

i love the art and sounds in this! the pink and blue is so pretty, the music never felt repetitive and the clicking sounds were perfect. and very satisfying game loop

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