Quantum Dodge (Jam Edition)
Dodge high speed particles.
- (Made for Summer Incremental Game Jam 2024)
- This is a short incremental game (should take around half an hour)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (22 total ratings) |
Author | Barribob |
Genre | Simulation |
Made with | Godot |
Tags | Idle, Incremental |
Comments
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Cool game.
fun game :)
Very fun little game, i would love to have you expand on it!
So endgame is currently indefinite survival on 8th or is there a "win the game" unlock?
i7-13700k
Game is managing to eat up ~75% CPU and is extremely slow. Some sort of bug I presume...
Will give it a shot if thats resolved
yeah, what OS are you using?
Win10, with a 4080, but seems heavily CPU driven.
Thx for the reply!
Linux, Firefox
Ryzen 9 7900x 12 core
RTX 4070 Ti
From my informal measurements (Firefox task list, Gnome process viewer, etc), the game is taking about 90% of one multi-threaded core (probably actually 100%, the difference being due to how it's measured).
Not seeing any GPU impact.
Game responsiveness is instant. Not seeing any slow-down at all.
I just noticed this thread is 4 months old, so maybe I'm playing a newer version of the game that has addressed any performance issues. Might want to include a version number in the UI somewhere.
AMAZING work, such a cool concept and fun upgrades.
I'm impressed. this game is both fun, and not that long. the only thing to improve this if you're still working on this, please try to add more, its such an amazing game.
Throughout heaven and earth, I alone am the unsplit one.
We want naaa We need mor!!!
I enjoyed this piece very much!
When I first played it, it looked complicated. But when I realized that the basic idea was to balance and alternately increase both the speed of particle appearance and the speed of energy recovery, I enjoyed the simplicity of it and the excitement of the new unlocks very much concentrated.
It was also very beautiful to look at, nya~!
thanks for playing!
there should be max all button
this needs more content than it has.. not because it feels lacking but because i just WANT more of this
I hope you add rebirth
Also I have a good name for it. "Quantum Leap"
hopefully it wont suck though , like how prestige sucks in most games.
were you have accumulated quadrilion multipliers over many hours and shall sacrifice it for a disgustingly bad 2.5% increase.always hate that
Yeah. I hope if the is a rebirth thingy, it will add new mechanic or a new tab.
Looks pretty cool. In need of optimizations though. I can barely look at the game, without my (laptop) CPU performance peaks
lol
nucleus L just carries too hard after you get it and makes nucleus B kinda useless after you scale it enough
let's you get 1k+ levels too easily
that is fair, that would be a good target for rebalancing
hollup tf is bro talking about??
i cant unlock anything else and im at nucleus B-
i just realized and now i feel like a dumbass...
can u make the holding thing faster in the fusion
i see, will fix when the jam is over
Nice game! Short and well done. Though it lags very hard for me (mac) in the middle to end game
Very cool game, I particularly like the visual part of it.
Also, the fusion system brings a nice addition and could be extended way further.
From a detailed QoL pov, I'd ease the dismantle and upgrade process of the ions.
yea perhaps could cut down on the number of clicks there
cool also i can play it
getting this as an issue. might just be because im on an IOS device instead of a PC though
Yea, the build is not targeted at mobile devices, sorry bout that!
Fun, Cool Idea
I really like this one. Right on theme, well paced for the duration, and lots of fun unfolding. Great job!
glad you enjoyed!
I feel like I've reached the end :D
Fun and original game, maybe a nice music and some sound features could be a +
But it's a fun little game :)
thanks for playing!
Very fun! But really needs an fps limit or something, it melts my laptop. And I wish there was an end when you have researched everything.
thanks for the feedback, let me see what i can do
my guess is that your machine is running at an uncapped frame rate, so now godot should cap it at 60 fps
Cool, thanks :)