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Played for about 2 HOURS! Really fun to buff the druid and on rare occasion pair Spirit then Mirror then Druid.

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it is currently almost 3 am and ive been here since 12.30 or something i love this concept

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been here since there were card types.

a bit slow but fun 

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This is a really cool game

never olla;k-oyp

w f

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Love the game, but it doesn't save your progress. Clicked multiple times "save now" button and "save and quit", but next time I played no save files loaded. 

u played on browser? i played on browser, save and quit, when i came back to play, it continues just like i had saved.

No. Installed and played the game from Itch launcher. Neither [save now], [save and exit] and [Import save] buttons worked for me.  Also browser button [export save] doesn't exist on downloaded version. 


Just tried the game on browser and it works fine as you said. Game saves properly and Export button shows and work. 

I guess it's bugged for the .exe version while browser version is ok. 

Really cool. Although in my opinion the game gets a bit repetitive after small playtime
If you're planning on continuing this, there has to be something to make the game more variable

It's an interesting concept. I think it would benefit from an automatic end turn option for when you use up all of your energy points for the turn.

Being able to set different relics for each deck would be nice

Wining certain challenges with decks should unlock the cards in it to be bought and maybe there's other upgrades that only each deck can unlock based on its theme

This is awesome! Hope you continue working on it! Feels like there is already a pretty nice balance to it.

An incredibly unique concept that exceeded my expectations in execution, and I'm only on the 3rd trial. I deeply love everything about this game. It's engaging, and beautiful. I've found a passion for incrementals lately, and I am always searching for good deck builders -- this combines the two flawlessly. 

Writing this originally for my collection notes here on itch, but I'm gonna say it in the comments too , because I want the dev and others to know how special this game is to me already.

AWESOME! I wanna play more!

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Poking at this after the update. Some thoughts:


After unlocking the deck selection tab, I clicked through, started a new run, and was immediately really confused about not being able to pick a deck. I figured out that I need to pick the deck while between runs, but I think it'd be smoother if the game let you pick what deck you want at the start of each run.


The Mage nerf makes the game feel way worse to me - in previous updates, I found myself ignoring the Mage until I reduced its cost to 1 because paying 2 to draw a card feels overpriced. Comparing it to the other 2-cost cards in the starting deck, you've got the Elks (which offer two strong runes for different builds), the Mirror (doubles the next card which opens up some cheeky plays), and the Dryad (tons of snowball potential).

Part of my problem here is that in most trials you're only going to see a card 2-3 times - if the Mage feels awkward to play for one turn, that awkwardness is going to show up over and over again. Contrast that with the (upgraded) Wanderer, where it feels solid every single time you play it. The Mage just needs something, I'm not sure what.


EDIT: I've been messing around with the Wild deck - I really like how the Nekomata and Stalker encourage you to sequence your cards differently, and the Shaman's Spellbind rune is a lot of chaotic fun.


Playing around a bit with the Shaman makes me think that Mana Drop would be a really sweet transient rune.

In certain situations the mage is worse but can be better if yused right. If you play the mage with the mirror on the first draw its double lowers the cost to 0. Free draw is awesome lol. Then you have the candle take a further energy off it is great in smaller decks. Use candle with mirror also is a great way to double value.

Yeah, I noticed the Mirror + Mage synergy, but I don't really like it? Sure, free draws are fantastic but at the same time you're effectively taking a turn off to set that up, and I've found that most of the time you don't have any "spare" turns unless you've been grinding a bunch, and at that point I'd prefer to prestige.

bro this is good 

Increíblemente adictivo, si decides probarlo estarás maniatado a tu teclado hasta que lo termines. Muuuy buen bucle jugable, el vacío siempre tiene hambre.

Make sure to make a mobile version of the game after releasing this on steam. This is gonna absorb all my hours in Balatro and Slay the Spire combined. The vibe is superb

LOVE the game. Please keep working on it!!!

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I love the game, it's definitely in peak territory but for some reason I can't find the save button or a button that actually saves it. Every time I close the application all my progress is removed. Is that just me or am I doing something wrong.

Im having the same issue!!

Same here. :/

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Very nice and relaxing game. I like how it slowly twists my brain and I like its calm background music.

The incremental format is a plus. I don’t feel like I’m losing everything (which is an issue I have with roguelikes) even though this is mostly an issue of how the game frames the meta progression.

I like how you can plan your whole turn and click several cards in a row without waiting for the previous animation to end, though it would be nice to click the “end turn” button as part of this chain too.

The game plays reasonably well with touch controls on Firefox for Android (I ignored the warning) but I mostly played on Firefox for desktop.

EDIT: I finished the game and I think afterglow is a bit overpowered, in how much it can grow.

After finishing this, I decided to do a challenge run: beat all trials in 1 attempt each.

And I just made it, using the first deck and an afterglow strategy :)

Though I didn’t reset the game, of course I just used Prestige :)

I was hooked after about 3 runs and learning the upgrade system. Dope!

put this on console and its PERFECT

- Gameplay: 8/10

- Art: 10/10

- Concept: 9/10

- Overall: 9/10

Very cool game!

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Very cool, although some rune's mechanics are a bit hard to understand, also would be very nice to remove some cards from deck if i dislike them

Also i may sound silly, but how to save and load game progress?

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top right, then the 2nd option when the window pops up

You will get an upgrade to remove cards after a few unlocks.

I think the game is forcing you to try and have a go with all the cards to figure out synergies, before letting you decide how to trim your deck.

10/10

Please make  this game on play store i wana play this at work :) i really enjoyd the game

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This game is very good, it deserves to be very successful  on release ! I'm really looking forward for new content, please add as many things as you can, your engine is so neat and there is so much potential. Sorry my message was a little bit too enthusiastic but i truly appreciate this game.

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Really enjoyed playing this game. Great concept and I love the amount of interaction between the different cards. I was initially finding the prestiging made the early game quite dull, but that was my bad for not spotting the embryo upgrade that sped up that element nicely. I've only played to end game once so far, but I have so far found that my deck is more consistant the smaller it is, which discourages me from buying cards (and I can save on what my prestige points are spent on by not getting card desctruction). So on my final run I only bought the Leviathan (and eventually the candle) and focussed on just levelling up the rest of the deck. I wonder if there could be more incentives to buy the new cards within the game itself?

Anyway, loved this - beautiful concept and execution, I had a really good time :)

That was SO PEAK :33

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I gotta say that keyboard controls would be very much appreciated. It's quite annoying pressing the small End Round button every few seconds.  Since there aren't many interactable UI elements, it shouldn't be too difficult.

Noted, it will be added in an update

Already has a very decent gameplay loop and art. Will look forward to the full release!

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Very cool game, the incremental deck builder idea is very coool!
But i found a bug: elk doesnt get bonus from elk support...
also the descroption for elk is: (In hand) while the Carpet Construct doesnt have this in the description... so why does the construct only gets bonus while in hand and not always?
Edit: so exact situation I had just now:
I drew 2 elks with elk support, Carpet Construct, and a mage
I used the mage  first and drew a druid with root.
When i used the mage, the elks' support bonus animation  played while the number didnt increase but from the elk bonus the carpenter did increase.

The carpet construct's rune only activates when another rune creates light, so that is why the elk support triggered it. By "the number didnt increase" which number are you referring to? Elk support "creates" light so it just adds to the card total.

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Game rocks, finished it several times, etc, etc

Only note is that there is a card that reduces an expensive card's cost by 1 but it also costs 1 to play so there is no actual benefit to using it, ever. Am I missing something or could this card be upgraded or adjusted to give it a little more usefulness? 

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It is actually one of the most useful in my opinion. It cost one but then takes itself out of the deck. With spirit I often pair it with mirror to take the leviathan from 4 to 2 or beholder for a one energy freebee after. With wild I target Broodmother and the beholder for consistency.  Trident and glass chalice it is great for clearing the hand. empty hand means double points. It is a permanent -1 on any card. It shines in low cost decks as you cycle through your deck quickly. The minus one is basically the cost to lower an energy of another card. It literally pays for itself as it takes itself out of the deck then every time you use the targeted card it saves an energy. I use it in my wild deck to only have ten cards. When it leaves the deck is 9 then wanderer as a contestant draw plus energy+ and with messenger, Beholder, and Nekomata energy savor aspects I go through the deck many times in a trial. I am averaging 5k a trial.

Holy crap I wrote a lot 

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good point, I hadn't noticed that the -1 was permanent through the trial. That would add up, especially using mirror.

Could someone explain how Afterglow works? I'm struggling to understand i

When you play a card with afterglow It generates a stack of afterglow depending on what the card says. At the end of each turn Afterglow you Gain Void tokens depending how many stacks you have 1 for 1. So 50 afterglow turns into 50 void tokens also I think you lose 1 unit per turn not stack so next turn you start with 49 I think?

I'm gonna enjoy the chisel while it lasts, it's definitely going to be nerfed at some point. 

Fire update. This seems like the type of game Moist critical (Charlie) would play.

Bro this game is FIRE🔥

When do you expect to release it on steam and for how much?

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Literally unplayable.

Sorry, I pushed a bad update, should be fixed now

Love your game! The different ways to mix and match, upgrade, and different fields are great. I only have a few small points that annoy me lol. First is I wish you could mix and match the two decks. The amount of synergy with the afterglow cards you could have but are blocked.  Second all trials have buffs I would like to beat them on debuffs like at the end of a turn my gain is halved, draw one less card each round, increased cost by one every 3 cards played, etc. Still great game and hope your game does well on steam. Already wished it.

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