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Eu joguei e achei incrível. Eu gostaria de ter essa ideia porque é realmente maravilhosa. O jogo é curto e altamente viciante. Parabéns.
A forma de recompensa constante e atualização das cartas está muito boa. Mas como eu também detesto comentários que dizem apenas o que está bom e não deixam indicações de onde melhorar, aí vai.
Eu sugiro:
1 -  mudança do plano de fundo ao avançar os níveis.
2 - possibilidade de novas cartas dependendo dos níevis.
3 - limitação de cartas no deck.
4 - Limitação de cartas repetidas.
5 - Novos efeitos e combinações.
6 - Jogar contra uma máquina ou outro jogador.
7 - Maior fluidez na troca de telas.
8 - Possibilidade de aumentar a velocidade do combate (1,5x ou 2x)
9 - Missões de pontuação.
10 - Cartas secretas.

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I've been noticing a bug in my deck– I have two druids, but one of them always starts off at 33 light gain even before I've played the card? (Amazing game btw, thank you for sharing this with us)

EDIT: I realize it's that the right most card at the end of my hand always gets a light gain upgrade. Is that a result of afterglow?? (My relics are compass rose, hourglass, trident, golden chest, and I think I've unlocked all of the Blessings)

Super cool game! Would love to see more of this!

Loved it, really fun!

played for 4 hours straight, and i'll do it again

that was fun!

Awesome and relaxing game

Beat the game in just 2 prestiges; it felt like restarting would be detrimental at that point (the afterglow effects were what won it for me) Great game!

I doubt my experience was standard, but I happened to beat the game with only two prestiges. I really should've reset more, but I was just having so much fun with the first 13 cards and didn't feel like introducing anything new, because everything was working so well. I'm definitely continuing my playthrough, but it's crazy how fun this game is, no matter how you play. Really well done!

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Already following the project waiting for the final release. I loved the demo.

(-1)

Maybe my internet is bad on this specific computer, but it's been nearly 5 minutes and the game is only like 80% downloaded.

Will we be able to transfer our saves from the demo to the full game?

very proud i could get 10+K with an Elk + carpet construct combo (worked nicely with mirror + mana drop mage)

I remembered when this was relatively small. Congrats on your traction.

very addicting deckbuilder! loving it so far

I wanna believe it is a record for demo)

Well, not anymore...

what was your deck?

1 golem with additional amass rune and bind, 2 mirrors, 2 mages, energizer, 3 spirits and candle.

Artifacts you can see on screen, chest almost maxed up. Every card is maxed. Smth like that. Dublicate that golem and you will see some warcrimes

I have a mage with Mana Drop. First round, should cost 1 to cast. I have 1, but it says I don't have enough energy :-(

Great game though.

It cost 2 to play the first round then mana drop activates and drops it to 1 for the rest of the round.

I love the game this concept is also something I've wondered about, but just a small thing. When the Elk has the rune, Herd Support, and you use the mirror on another card, Herd Support does not activate twice. I don't know if that is intentional, but it's just a small thing I found. Anyways, love the game <3

it very much is intended. Game considers playing a card and triggering it two distinct actions and mirror simply double triggers. For example some relics care about playing some number of cards, in which case mirror counts for itself and the retriggered card counts for one. I think in earlier version mirror replayed the next played card, in which case those workings would be better, but sadly it only uses the cards prexisting triggers and light value

Great game! Wishlisted on steam <3

satisfying, rides the balatro wave nicely. cool combos, the progress felt artificially slow, maybe I am spoiled by aforementioned. the force-reset of deck to progress further was a mild frustration. graphics and lore 10/10, stayed couple of hours. 

I'd have to disagree, the pacing doesn't seem drawn out and lets you take time to learn synergy.

Hey Barribob. Could you maybe make this but for Chromebooks? I apologize for the inconveinience

Loved the demo, wishlisted on Steam. Very excited for a 1.0 release, this is right up my alley

Oh, I should have realized you were the same dev as Magic Archery and Wizard Tower! No wonder I loved this. 

This was so fun

very fun game, beat it with only two rebirths, i love the runes and combos u can d

amazing keep up the good work ma

Absolutely obsessed with this game! I've beaten the demo and since then, have come back so many times to idly play. It's such a perfect background game with just enough thinking that I don't feel too confused on how to approve :) So excited to see future developments!!

I loved maxing everything ! What a potential, I love it ! Thank you ! :)

try my game pl

i completed the demo on my first run... so addictive

Feed the void is such a cool game, very nice artwork

I can't stop playing bro


fun game, would recommend

Very good Game. Just played the first world, but so far very good. Good Job
(+1)

the druid seems powerful

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This game rules, great work!

Once the full release is out, I'd love to try and port this to portmaster for hand helds!

(+1)

pleasantly calm

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fantastico, una obra maestra

























































































































hola

>:D

I couldn’t stop playing this once I got started. So addictive!

I love the artwork style and the mechanics. This is my kind of game. Thanks!

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absolutely delightful demo. i tried a few different strategies (druidmaxxing, heavy mirror, afterglow) and enjoyed them all! i was surprised and delighted when i reluctantly tried heavy mirror after convincing myself that druidmaxxing was the best strategy, only to find that heavy mirror was just as good, if not better.  i was sad when mirroring a mirror did not grant me 2 copies of the reflect buff. 

one thing about this game that makes me a little worried about its future is how some cards/relics are absolutely bonkers powerful [wanderer, candle, mirror, retain] while others seem not useful to a mysterious degree [leviathan, broodmother, beholder, glutton, centaur, salvage]. hopefully it's a similar case as with the heavy mirror build, and i just haven't wrapped my brain around their true power!

oh, also! the game is SO close to being playable on mobile (web). all the UI is positioned and scales nicely, but cards and level select get clipped off the edge of the screen and there's no way to scroll them horizontally


oh, also also!! i like how the first void is purple and all the artwork and cards and stuff is also purple. i was honestly surprised when all the non-void stuff remained purple on later levels instead of getting recolored to match the new color of void. really makes u think

Hi, I loved the demo too ! But I found the leviathan really strong, my strategy was leviathan maxing and mirror maxing (nekomata is a good support), and of course the candle, and the beholder is a really strong card, I think you noticed that, but I agree with you there is some much potential ! :)

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