Nice incremental with some obvious inspirations from Gnorp, which is good. The pixel art is pleasant and cute. It would be nice to be able to view the amount of an upgrade that you bought, for instance I don't know my total critical chance. The upgrade description does not update. In addition I'd like to view the current and available prestige upgrade effects without having to prestige.
Yeah i can see the skills on the left but my little ape brain cant remember shapes, it would be really helpful to just let us hover over it and remember what we just picked
Just to check, are you stopping the mouse over it? It will appear if the mouse hovers without moving for 0.5 seconds. Maybe i should make it shorter tho
My only complaint is that the ending is a bit anti-climactic. I was looking forward to seeing what was on the other side of the wall, considering it was the entire point of the game. But instead, the game just fades to black once the wall’s health is depleted. We don’t even get to see the wall collapse, it just glows and shakes a bit.
It's not a deal breaker, and I still had fun, but I do wish we got a bit more in terms of a reward for beating the game.
ah yes, the new and expanding genre of the Gnorp-likes! Very good, though I found it a bit weird that there's a limit to how many units of one kind you can have. Not too important since it's such a short game, though! 9/10 not enough gnorp
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
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Why does it cost 1.5M wallium to buy recruits
The cost doubles for every purchase and starts at 40 wallium.
amazing game man, hope it turns into a full game on steam!
good job
Thanks! Steam is an interesting idea - perhaps i will find some time to extend it!
Nice incremental with some obvious inspirations from Gnorp, which is good. The pixel art is pleasant and cute. It would be nice to be able to view the amount of an upgrade that you bought, for instance I don't know my total critical chance. The upgrade description does not update. In addition I'd like to view the current and available prestige upgrade effects without having to prestige.
Thanks for the feedback!
you should implement a system where you can hover over the prestige upgrades you have active and see what they do for us very forgetful folk
You should see any active skills on the center left, and be able to hover over them. is that what you are looking for?
Yeah i can see the skills on the left but my little ape brain cant remember shapes, it would be really helpful to just let us hover over it and remember what we just picked
hmm you should be able to hover over and it will have the full description... if it is not, would be curious what your browser is
using chrome right now, maybe i missaw something, let me grind back to the level and check it again
I also don't get a description on hover. Using the latest Firefox.
Just to check, are you stopping the mouse over it? It will appear if the mouse hovers without moving for 0.5 seconds. Maybe i should make it shorter tho
Working for web on mac m1 silicon. Great game!
Thanks, glad it worked for you!
a way to check potential skills before prestiging would be nice
you mean a way to check what skills will be available?
yes
Took a bit but i have added this feature - let me know if u see any issues
I have added a prestige mechanic and some more content. As mentioned previously, saves from before won't carry over. Let me know what you think!
ON MacOS IT CRASHES OPERA GX WTF PLZ UPDATE
sorry engine i am using does not support macos on web
Fun little time-waster game, and I enjoyed it.
My only complaint is that the ending is a bit anti-climactic. I was looking forward to seeing what was on the other side of the wall, considering it was the entire point of the game. But instead, the game just fades to black once the wall’s health is depleted. We don’t even get to see the wall collapse, it just glows and shakes a bit.
It's not a deal breaker, and I still had fun, but I do wish we got a bit more in terms of a reward for beating the game.
I hope it's another wall
that is fair, it is kind of a placeholder for now as i have plans :)
ah yes, the new and expanding genre of the Gnorp-likes! Very good, though I found it a bit weird that there's a limit to how many units of one kind you can have. Not too important since it's such a short game, though! 9/10 not enough gnorp
Good idea! I was also thinking about removing the limits
1:05:08 :-)
I love these kinds of games with a very silly concept yet addicting gameplay :-)
I accidentally opened up the Dev console and got a time of 23:31. Definitely not intended, but it works.
lol i was wondering if anyone would do that
Pickaxe Thrower only challenge
4h 1m 33s
lol nice
32 minutes, I see dwarf wen I watch outside... more pixake, more...
very good game although it seems like the fastest strategy is just to buy catapults and nothing else which is mildly unfun
13:33! fully maxed out catapults then fully maxed out cannons, damage split was abt 1/3 catapults 1/3 molten 1/3 cannon at the end
Late reply, but how do you get the fire effect with only catapults? Just wait to trigger molten with cannons at some later point?
29min very good game :0)
18 min 31 sec glichless
Small hotfix updates
Let me know if you see any other issues!
done in 40:08, nearly an hour.
I will be playing this live, tonight 3/9 around 530-6PM EST =D
you can do a easy duplication glitch on cromebook, just load save files constantly
Thanks for reporting, should be fixed now
easy as that
with glitch wr
very cool game! it was fun playing!
This was great! Short and cute with a good amount of strategy, 23:09
Cool little game! There seems to be a bug when you click too fast when buying you can go into negative amount of the currency.
thanks for reporting the issue! i will investigate
consider it a feature, not a bug...
should be fixed now
22:34. focused on arrows first, got 10 of them, then got cannons. After maxxing those out, I just bought everything else.
24 minutes 18 seconds
25 minutes, i relied mostly on alchemy bonuses
46 minutes and 35 seconds
(Use cannons and arrows only)
Oiii 30 mins and 3 secs. loved the game
I love this game! I will follow you in case you ever update it.
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Seems like your browser cannot run it, sorry. You can try to see if your browser can be updated, or you can try the desktop build if you have windows
I thought for sure that behind that wall was going to be... another wall
i did to lol
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Browser; Google Chrome
OS: Chrome OS
I made an account just to say that it's a really good game.
I hope you update this game and add more content!
How long did this take you to make?
same
new wr?
lol how did you do that
its a glitch with the save system where after exporting your save opening the save file then changing wall health to 1
this game is actually really fun just can be exploited, I don't know how you would fix this but I had a ton of fun playing it normally
Exqueeze me, huh
gg
waiting for 00:00:-1
amazing game, had fun :)
I hope u update this has a lot of potential to be an even better game
~plz~
I need more wall and also probably something to see what i've upgraded
That is a good idea - show upgrade levels or smth
Good game. Need more <3