Ok, I doubt I'll get an answer, but I'm gonna try. Let me just start by saying I love this game. It's simple, it's silly, and I can't get enough of it. However, I wanted to do some experimenting and wanted to use the debug commands to try some things out. My issue is, I have no idea how to use it. I tried putting in 'commands_list' like it says in the help to bring up a list of commands, but nothing happens. I don't know if I'm doing something wrong, or if I'm just an idiot, but can anyone explain how to work this thing or failing that, give a list of debug commands? Thank you in advance.
So the Walls second phase hp is 100k, my balloons are now dealing 1k per shot yet the hp isnt (Visually) going down, Like im doing 1M dmg a Minute yet the walls hp is still stuck at 989K
Love the game saw it in dangerously funny's video and decided to get it, but im having one issue the game always opens in like a small window and never full screen anyway i can fix it?
Was able to get up to 406 million dmg/min and finished in under 17 min. Can we get a 3rd wall please, maybe with a different resistance, or perhaps some new mechanic? The 2nd wall runs out of health too soon.
I can't seem to get enough of this game, and I love to keep trying different strats to finish even faster!
Considering how long since last update, I very much doubt we gonna see more from this game. :(
But yeah it is kinda sad to only have a single resistance type in the game, as it pretty much dictates a focus on only specific units (specifically, cannons + baloons, with a few catapults for "economy", is one of the best comboes I think), where with more resistance types, say a bio wall afterwards, all of a sudden the arrow launchers would be needed in probably a significant amount too, and builds would be become far more interesting and complex, in what type of units to use and how much of.
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A sweet little game. I really enjoyed the smooth projectiles and the elemental reaction system.
There's a very strong base to this project, it might really be somethng great if finished.
Check out their Tower Wizard game on Steam if you haven't yet!
Ok, I doubt I'll get an answer, but I'm gonna try. Let me just start by saying I love this game. It's simple, it's silly, and I can't get enough of it. However, I wanted to do some experimenting and wanted to use the debug commands to try some things out. My issue is, I have no idea how to use it. I tried putting in 'commands_list' like it says in the help to bring up a list of commands, but nothing happens. I don't know if I'm doing something wrong, or if I'm just an idiot, but can anyone explain how to work this thing or failing that, give a list of debug commands? Thank you in advance.
So the Walls second phase hp is 100k, my balloons are now dealing 1k per shot yet the hp isnt (Visually) going down, Like im doing 1M dmg a Minute yet the walls hp is still stuck at 989K
I found a bug where when you prestige, sometimes the prestige screen doesnt dissapear after you start a new run
Love the game saw it in dangerously funny's video and decided to get it, but im having one issue the game always opens in like a small window and never full screen anyway i can fix it?
use f11
came from DangerouslyFunny. yea the games pretty fun really hope its still in development!
The downloaded version shows only a load save file function, but no save progress function, after i loaded my save from the online session.
Does that mean, that it saves automatically into the loaded file all the time?
Would it be possible to play this on Android?
Is this game dead? Please continue working on it!
Was able to get up to 406 million dmg/min and finished in under 17 min. Can we get a 3rd wall please, maybe with a different resistance, or perhaps some new mechanic? The 2nd wall runs out of health too soon.
I can't seem to get enough of this game, and I love to keep trying different strats to finish even faster!
Considering how long since last update, I very much doubt we gonna see more from this game. :(
But yeah it is kinda sad to only have a single resistance type in the game, as it pretty much dictates a focus on only specific units (specifically, cannons + baloons, with a few catapults for "economy", is one of the best comboes I think), where with more resistance types, say a bio wall afterwards, all of a sudden the arrow launchers would be needed in probably a significant amount too, and builds would be become far more interesting and complex, in what type of units to use and how much of.
Yeah looks like he's not doing much with it anymore D:
There is a minor bug with the wall healthbar. Hovering over it shows the wall's health, but it doesn't update unless you relaunch the game.
do u guys know any codes for the console?
This is good. Want more.
no prestige used, just ran the game, maxed everything out - 20:38:24 :D hilarious. great game!
"We need more room, call in some drill guys"
[Drill guys drill a new floor, then leave]
"Hey, where are you going? You have bloody drills, stay and help!"
"Nope, shift's over, good luck with that wall, guys!"