Concoct the most powerful witch's brew! Build ingredient productions and synergies in this strategy incremental prototype!

Controls

- click and drag to pan around

- Scroll to zoom or +- keys

Credits

Fusion Pixel fonts by TakWolf

"Campfire", "Melodic Haze" by Ambient AUDIOVISION via pixabay


Unfortunately due to limitations of Godot 4.2, the game may not run for  some MacOs/Linux machines 

If you encounter lag in browser, consider downloading the desktop build. You can export your save from the browser and import into the desktop.

Private Feedback (google forms)

Updated 1 hour ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.4 out of 5 stars
(107 total ratings)
AuthorBarribob
GenreStrategy
Made withGodot
Tagsbuilding, Idle, Incremental, upgrades

Download

Download NowName your own price

Click download now to get access to the following files:

Overbrew.zip 40 MB

Comments

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Viewing most recent comments 1 to 40 of 43 · Next page · Last page

Very good, very addicting. Great job!

That was neat! Reached end of content in 41 minutes. There's some things that don't feel appropriately balanced (enrich salt mines feels especially useless), but overall the game's pretty good.

I love the pixel art, also just curious... how do I hold to the long presss?

Bit sketch that Enrich is much weaker than Nutritious despite the tooltip (even on the building it applies to)
Other than that and half the buildings becoming obsolete, was a nice one

No offline progress when browser version is minimized, and as mentioned you can't import browser version into download version.

Amazing game as always

(+1)

Bro you are the GOAT

(+2)

I love your idle games! I really like the vibe of this one; can't wait for the full release! The balance between different building types is really well done so far. If I could make one suggestion, it would be to show itemized distillation contributions. It wasn't obvious what did or did not affect distillation, and that would help clear things up.

BTW, I fully maxed the prototype, this is what that looks like :)

(+1)

I love it

(+1)

I played for like 10 minutes then the game randomly crashed on me when I minimized the window. now it won't start again :(

(+1)

I can't import my save from the browser into the downloaded version since the browser version is 0.0.0.3 and the version of the download is 0.0.0.2. And the downloaded version only accepts .res files instead of .tres files. But besides that a nice and fun game

(+3)

This need a full release on steam ASAP

(+1)

I am in LOVE with your idle games, I was so excited to see you'd made a new one! 

(+1)

always love the games you really have talent you should look into getting some of these on steam at least create a donation platfor for us to support you

(+1)

Great demo! Looking forward to the final version, hopefully that one also comes to steam :) Good luck!

(+1)

cant wait for the full release its always a great relaxing game when iam stressing a bit and need something a bit simple with no stress as anything goes with any build.

(+1)

Great early version, maestro.


Love your games truly, hope you want some feedback:

The synergies are working well, but I had some trouble remembering, which structre buffed what exactly. Something like colorcoding the buildings (bio, ele, mag/sub, elix) or maybe highlighting affected buildings when hovering production came to mind. 

Second UI feedback would be the tooltips sometimes taking almost all the space of the buy button, making it barely clickable. Chrome browser.

Idea: button to toggle view globally for upgrades/calc/buffs etc, right now it can be a bit clunky to compare multiple buildings stats while you want to keep upgrading, since the menu remembers you last choice individually.

All the best and thank you.

(+1)

Tooltip issue might've been fixed overnight, today those felt clean.

(+1)

Good stuff, I finished the game with 3 prestige points. Here's my build: https://imgur.com/a/grBupJn

The game looks really pretty and the music is a good fit. It's a shame the music pauses when tabbed away from the WebGL page.

(+1)

is it possible to make games on here support fullscreen ultrawide resolutions

(+1)

Small design note, the aqueducts buff skill is not updated after I got the prestige skill that makes it buff all farms, not just the morel farm.

(+1)

Love your games! Always super hyped when you release a new game.

(+1)

Obvious inspiration, but a really solid start of a game. The combination of prestige only affecting building upgrades, and blessing as well as new buildings switching upgrade priority due to new buff interactions incentivizes players to change their builds when they get new unlocks. I'd like to see the game lean even more into this, possibly by bulking up the blessing tree a bit to enable faster prestige in the latter half of the game while also requiring more investment into elixir production during some phases, so players are incentivizes even more to prestige when new unlocks allow for new combinations and switch their build with different elixir allocations. 

(2 edits)

Example

When the tooltips cover a button, you can't click the button through the tooltip. They don't align to the cursor correctly, which often results in situations like this where I can barely press the Buy button.

I will look into making the tooltip pass through. Is there a common situation when it covers a button I can test?

dont think there is a building limit, my aqueducts are lvl 50 and still not maxed :P

(+1)

how bout a building that turns excess substance into elixer...

Is there a maximum structure level? I'm building a mushroom farm tower of babel over here trying to figure it out.

Are aquaducts supposed to be invisible and shoot no projectiles and have no icon on the modifiers bar on the top

it pours directly into the brew not throwing a projectile, its buff shows up on the morel farm which is the only thing it buffs

make it possible to scroll please

What do you mean? I think the scroll zoom in and out

i was unclear and not very far into the game. I was asking to make a way to move from side to side in the game, which is not possible near the start of the game.  This was because I was playing in splitscreen, and that made it difficult to see some of the names, costs, and buildings that you are supposed to use to progress. I was requesting a fix for this bug which is inconvenient and often impossible to deal with without going into fullscreen.

(+3)

new BarriBob idle game?!? LET"S FUCKIING GOOOOOOOO!!!!!!!

(+1)

Another great idle game, I really enjoyed the mage tower game and I look forward to see how you expand on this one. Will you sell this on steam as well? Would happily buy this to.

(+2)

There is a possibility :)

Great game

huhhuhuhuuhuu. he said concoct.

(+3)

oh also a dark mode option would be nice :)

interesting suggestion!

(+1)

Superb game, the vibe reminds me of kingdom two crowns. played it till all was maxed, would love more upgrades, maybe add some tower defense elements and enemies to kill while waiting for upgrades. overall amazing job keep it up :))

(+1)(-1)

I'm tired of the Prestige mechanic in every idle game.

(+1)
DONE AND DUSTED IN 1 HR
(+2)(-1)

barribob the goat with another game lesgooo!

Beat the game in just under 2 hours, got every prestige point in 2.5 hr. thank you for this game

(+1)

heck yeah, purchased tower wizard somewhat recently (played it a long time ago, saw it on steam and.. cha-ching).  looking forward to kicking the tires here.

awesome, hope you enjoy!

Viewing most recent comments 1 to 40 of 43 · Next page · Last page