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The light was very beautiful, and the rhythmic sound of the popping sound when it was created gave the work a nice atmosphere.

In other words, it was a lot of fun, meow~!

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how are you pumping these out so quickly?

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i think a lot is experience, but also the godot game engine is well oriented for prototyping

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kudos

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Fun game. Pleasant and relaxing aesthetic. I like how there are limits on building count instead of increasing costs. Makes the game more unique and interesting among other incremental games

Super fun and satisfying. Bravo!

Thanks!

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By the end of the content I had forgotten that the task was to light up the darkness, not just generate cubelights :)

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Good idea, but too computationally intensive for idle game...

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please tell me you'll add more to this game, I love it and would love to play it for hours

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i am all over the place with different projects right now, but i do intend to expand it!

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this game is super addicting

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I have added a more visible tutorial, let me know if there any any issues!

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Really nice idea! I think it would be cool to have a bit of a story or a "goal" for the game, right now you are just lighting up the darkness for the sake of doing so. I also think the UI could be a bit bigger, I didn't see the help button at first. Good luck with the game!

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Thanks for the feedback!

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decent start  but could use better instructions

I see, I will figure out a better way to do the instructions

I didnt figure out Flux Crystalizer until i read the comments. 
Fun game overall

Interesting, good to know that is potentially confusing

Needs more feedback on where buildings should be placed. I hard reset twice - once over misplacing a light framer, and once for the crystallizer - and when I realised I'd placed my first and only flux shifter in the wrong place too, that's when I decided to just not continue.

Either update the tooltips to more clearly show where you need to place buildings, or just stop the player from placing them wrongly in the first place, like you do with the flux pumps.

For anyone else playing, so you don't make my mistakes:
- Light Framers go next to Light Catchers
- Flux Crystallizers and Flux Shifters need to be next to a source of Flux.

You can drag any building at any time

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Oh wow, okay. My mistake, complaints about building placement withdrawn. I don't recall dragging buildings being mentioned anywhere, though.

EDIT: finally noticed the help button.

This is great to know. I have fixed this problem hopefully

fun game :) looking forward to more content :)

Thanks for playing!